Mara Siannodel, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a blue costume with the symbols of her god on her torso. Her white hair is singed and shortened. Her amber unseeing eyes seem to look past you.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with a lost civilization.
History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mara. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has passion for adventuring and risk
Flaws: Ugly, Disease. Bonds: Adventurer, Mentor, Criminal record. Occupation: Glassblower
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 4 (-3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp.
Habor Panic, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dark leathers with embroidery. His dark red hair is drawn into a tight pony tail with a card scrunchie. His black eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Habor took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and to unite with his sister
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Criminal record, Family. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 350 gp. 1 Masterwork manacles.
Theirastra Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears skinny pants and wears a tan and grey robe with the hood down. Her chestnut hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She inherited the family business which she has now maintained for 11 years.
Motivation: She's repulsed by the PC; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Enemies, Family. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 190 gp.
Ea Fascination, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her silver hair is kept up in a ponytail inside a deerstalker hat. Her half smiles and white eyes are beguiling and draw you in.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is able to fit into much smaller and tighter spaces than normal.
History: Ea was born with her father's beautiful face. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted arcane powers by her dying brother.
Motivation: Wants to work out more often; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Obsidian (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!
