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NPC Generator

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Advanced [show]


Callybon Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. With bright red hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised by priests from a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: Dwarven compassion.

Flaws: Racist, Impulsive. Bonds: Rich, Religious, Mentor. Occupation: Junk Dealer

Voice: Sighs a lot, exhausted

Attributes [hide]

Callybon Gobblefirn, Female Gnome Sorcerer 2
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)17 (+3) 13 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran, Undercommon, Druidic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 180 gp.


Social Check DCs


Uthemar Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'7" and is renowned for his bright blue suits and hats. His left leg appears badly burned and disfigured. His chestnut hair, when down, is lengthy. He wears a mask on his face.

Personality: Uthemar wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Adventurer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Disciplined, Logical. Bonds: Job, Family. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Uthemar Teinithra, Male Elf Aristocrat 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)7 (-2) 14 (+2)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerbo Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His tied-back hair is black. His brown eyes lackadaisically let the world flow into them.

Personality: He exudes charisma. He is a tour de force of persuasion. Gerbo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered south to less war torn lands. During his travels, Gerbo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerbo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerbo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and to get a good night's sleep

Flaws: Hedonist, PTSD. Bonds: Poor, Attractive, Military. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Gerbo Lingenhall, Male Gnome Rogue 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 7 (-2)10 (+0)
Skills Nature +2, Stealth +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 350 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (600 gp). 1 Antitoxin.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing colorful clothing, dressed as a Cartwright. He has a hunchback. His black hair is unkempt and raggedy. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother

Ideals: Optimist, Fighting. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Gormogord Stoutman, Male Halfling Paladin 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 8
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 11 (+0)6 (-2) 15 (+2)6 (-2)
Skills Intimidation +0, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. Golden pearl (100 gp). Red-brown spinel (100 gp). Onyx (40 gp).


Social Check DCs

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