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NPC Generator

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Advanced [show]


Andram Terror, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'2" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left leg appears badly burned and disfigured. He keeps his white hair in a flapper bob. His black eyes are slightly larger than normal.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Andram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: The child of a Unemployed, who enjoyed hunting, Andram was taken on many hunting expeditions. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother.

Flaws: Antagonistic. Bonds: Rich, Family, Nature. Occupation: Carter

Voice: German accent

Attributes [hide]

Andram Terror, Male Tiefling Warlock 1
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: A roughly beaten golden orb (180 gp).


Social Check DCs


Fonkin Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this man wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.

Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Fonkin was born in the east. At a young age he loved to build and create. He was an apprentice working in his father's forge. He has achieved small success as a Adventurer.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Extrovert, Persistence. Flaws: Disease. Bonds: Poor, Job. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Fonkin Miggledy, Male Gnome Sorcerer 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 130 gp.


Social Check DCs


Manfred Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown armored body suit, with a simple white line shooting up and back down, and is pretty ugly. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Manfred will drive conversation. He is obsessed with a lost civilization.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Manfred Hayhurst, Male Human Warlock 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 90 gp.


Social Check DCs


Driindar Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'7". She wears rags and sports a simple walking cane. Her black crest is slicked back into a classic pompadour. She is baby faced.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She takes great joy in being the best Sage in town.

History: The child of western immigrants she idolized her mother. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She now owns her own business.

Motivation: To reunite with her old friends; and expand her business

Ideals: Opinionated, Gifted. Bonds: Poor, Job, Immigrant, Adventurer. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Driindar Baharoosh, Female Dragonborn Warlock 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)7 (-2) 7 (-2)10 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. Amber (70 gp).


Social Check DCs

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