Rimmon Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His red hair is kept up in a ponytail inside a Stetson hat. He has a tattooed face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Rimmon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He struck the Fletcher job and began his own company from there.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Poor, Job, Has a crush. Occupation: Fletcher
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp. 1 Breastplate.
Yebe Pingun, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a blue vest and prefers white and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is brown and very short. She wears large thick round spectacles.
Personality: She is happy with her job as a Carter. She turns her eye from what people do, preferring to live and let live. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She ran away from her former home and has been making her living as a Carter for the past few years.
Motivation: She seems to be bored by most things.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Job. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp.
Harvest Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is renowned for her bright brown dresses and hats. She carries with her a set of morningstars, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She wears a wide-brimmed hat to hide her balding. Her fierce green eyes like to dwell on things.
Personality: Harvest is depressed about a lot of things. She tends to be a nihilist. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born at the edge of vast mountains. When Harvest reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a barkeep and was forced into it by her family
Ideals: Fighting. Flaws: Depressed. Bonds: Nature, Military, Criminal record, Family. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 17 (+3) | 3 (-4) | 16 (+3) |
Senses Passive Perception 6
Languages Common, Auran, Orc, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 80 gp.
Drenna Rayden, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 6'4" and is wearing the road beaten gear of a warrior. She sports black long hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born in the south to a Barber, Drenna learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered writing. She then took over the family business and is one of the better Barber for hire.
Motivation: Regain custody of her son; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Racist. Bonds: Attractive, Job, Family. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 4 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!