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NPC Generator

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Advanced [show]


Cloud Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'0", this woman wears a well pressed and immaculate suit (or dress). Her orange fur is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She got into the Bowyer business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Cloud Blossom, Female Tabaxi Aristocrat 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 60 gp.


Social Check DCs


Olivia Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is dressed in earthy colors with a red and green handkerchief worn on her right side. She keeps her long silver hair kept up in a rat tail. She wears an eyepatch.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Further she is a bit of a stoner and is frequently out of it.

History: She was born at the edge of vast island. Her mother was a mechanic, and taught her how to fix just about anything. She's since become an addict/alcoholic.

Motivation: To protect her home; and to clean up the streets

Ideals: Persistence. Flaws: Ugly, Emotional, Addict. Bonds: Nature, Guardian. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Olivia Wildheart, Female Halfling Bard 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)17 (+3) 6 (-2)9 (-1) 13 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Jade (80 gp).


Social Check DCs


Aym Principle, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She sports black clothing, slightly heavier than average wear. Her chestnut hair has been sun bleached extensively. Her silver unseeing eyes seem to look past you.

Personality: Abrasive and pushy, she has a hard time making friends. She is able to make almost anything out of random pieces of junk.

History: She was born in the west. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aym took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Immigrant, Nature. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Aym Principle, Female Tiefling Ranger 2
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)15 (+2) 9 (-1)14 (+2)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Ahvain Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His clothes are grease stained in places. His white hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Ahvain Fasharash, Male Half-Elf Commoner 2
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 9 (-1)14 (+2) 8 (-1)13 (+1)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Gnome, Infernal
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp.


Social Check DCs

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