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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Krimp Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has styled his brown hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Guard and was forced into it by his family.

Flaws: Ugly, Hedonist. Bonds: Poor, Family, Nature. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Krimp Byron, Male Half-Orc Monk 2
Medium (6'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)10 (+0) 8 (-1)10 (+0)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Dynamic Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple brown robe with tan stripes complete with hood. His white fur is knotted and matted. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dynamic was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Dynamic Hummingbird, Male Tabaxi Barbarian 1
Medium (6'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Aquamarine (200 gp).


Social Check DCs


Ozyman Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red tunic with blue highlights, and long black pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He has no hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.

History: Ozyman was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Carpenter like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Ozyman Goldfound, Male Halfling Aristocrat 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 5 (-3)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mastema Hope, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is wearing a long, black cloak. She is muscular with a powerful set of arms. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a minor phobia of water and hates getting wet.

History: She was born in the south. Her mother took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Nature, Adventurer. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Mastema Hope, Female Tiefling Barbarian 2
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 4 (-3)7 (-2) 9 (-1)12 (+1)
Skills History +0, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 400 gp. 3 Acid flasks.


Social Check DCs

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