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NPC Generator

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Advanced [show]


Art Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He carries with him a set of falchions, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His gray fur is still thick. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Art will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Healer business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting, Extrovert. Flaws: Ugly, Addict. Bonds: Job. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Art Shore, Male Tabaxi Commoner 2
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)13 (+1) 8 (-1)10 (+0)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Shedinn Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his hand crossbow. His crest is cut close to his head. He has several tiny topaz earrings on each ear.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Jeweler business at a young age. After coming to the age of reason, Shedinn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Shedinn Hashphronyxadyn, Male Dragonborn Bard 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)6 (-2) 13 (+1)12 (+1)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs


Mugrunden Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His crest is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Mugrunden was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Adventurer, Family. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Mugrunden Baharoosh, Male Dragonborn Commoner 1
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 400 sp.


Social Check DCs


Helja Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a faded coat and loose pants complete with top hat. Her hair is cut close to her head. She has a dull look in her hazel eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Energy wise she seems alert and responsive.

History: Born in the east to a Herbalist, Helja learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Helja was left her mother's suit of armor and trained in its use and care. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for her; and sabotage a competitor

Ideals: Professionalism, Logical, Impeccable. Bonds: Job, Military. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Helja Loderr, Female Dwarf Druid 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)12 (+1) 3 (-4)4 (-3)
Skills Investigation +3, Nature +3
Senses Passive Perception 6
Languages Common, Dwarven, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 1 Everburning torch.


Social Check DCs

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