Anne Blyth, Female Human [Permalink]
Personal [hide]
Description: An older woman who very much looks the part of a Navigator, she is not a threatening figure. Her hair is always cut to a buzz. Her ears are large.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Anne was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now owns her own business.
Motivation: Seeks redemption.
Flaws: Ugly, Mundane. Bonds: Job, Family, Criminal record. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
Jezebeth Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Beneath her clothing is a huge mess of scar tissue. Her hair is greying and her face has many wrinkles. Her silver unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Jezebeth will drive conversation. She also hits on women, regardless of circumstances.
History: She was born in the west. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is currently in port desperately looking for someone to get her out; and wants a kiss
Ideals: Extrovert. Flaws: Disease. Bonds: Slave, Has a crush, Immigrant. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Jasper (30 gp). 1 Banded mail.
Skirt Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a pastel poncho over her likewise colored trousers and shirt. She keeps her yellow fur in a pixie cut. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. During her travels, Skirt and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Skirt discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Skirt fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To prove her worth to the world; and she is content
Flaws: Depressed, Impulsive, Mundane. Occupation: Herbalist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 20 gp. Amethyst (40 gp). 1 Masterwork Common Melee.
Alexandre Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His white hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He dislikes all the random violence that takes place in the south. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Alexandre was born the youngest of three triplets. Alexandre was born on a far southern desert where he grew up under the tutelage of his father, an expert Blacksmith. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
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