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NPC Generator

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Advanced [show]


Orsik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is knotted and matted. He wears an eyepatch.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane, Antagonistic. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Orsik Trueblood, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)11 (+0) 14 (+2)5 (-3)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Manfred Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is chestnut and curly. His eyes are violet and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted psionic powers by his dying sister.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Logical, Gifted. Flaws: Disease. Bonds: Religious, Family. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Manfred Cithreth, Male Half-Elf Wizard 1
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Chrysoberyl (60 gp).


Social Check DCs


Numba Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her golden hair in a flapper bob. Her fierce hazel eyes like to dwell on things.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is able to make almost anything out of random pieces of junk.

History: She is a Metallic Dragon in disguise. She has had some formal poetry training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by brigands. Numba was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Someone believes her a fraud; and retire the richest woman in the south

Ideals: Entrepeneur, Gifted, Artistic. Bonds: Enemies, Adventurer. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Numba Bafflestone, Female Gnome Paladin 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rosalind Darlington, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing a long, grey, dusty cloak. She wears her brown hair up in a very large beehive style do. Her ears are large.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.

History: Born in the west to a Fortune-teller, Rosalind learned a great deal about her father's area of expertise. Her father took her hunting and taught her how to get in the mind of other creatures. She inherited the family business which she has now maintained for 8 years.

Motivation: She would like to get married and retire; and she's attracted to the pc

Ideals: Opinionated, Pacifist. Flaws: Ugly. Bonds: Job, Nature, Has a crush. Occupation: Fortune-teller

Voice: Squeaky

Attributes [hide]

Rosalind Darlington, Female Human Fighter 2
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. 1 Holy water.


Social Check DCs

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