Mreksh Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a black and green robe with the hood down. His green crest is lengthy. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.
Motivation: Wants a kiss; and he has a crush on the local blacksmith
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Poor, Has a crush. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Banded mail.
Daar Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a green collared shirt and pastel skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has moderate length green crest. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born in the west, but her parents moved at a very young age to the south. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She moves from town to town, unable to find a place to settle.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Immigrant, Adventurer. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 800 sp.
Flame Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a brown costume with the symbols of luck on her torso. She has wavy cinnamon fur. Her yellow eyes peer out from beneath her small brown hat.
Personality: She is happy with her job as a Tanner. She turns her eye from what people do, preferring to live and let live. She is used to getting what she wants. In part because she is a meticulous planner.
History: Flame was born the youngest of three triplets. Her mother was very strict, and drilled into her lessons on being the perfect lady. She ran away from her former home and has been making her living as a Tanner for the past few years.
Motivation: She wants to get laid; and her relatives are trying to arrange a marriage
Ideals: Professionalism, Impeccable. Bonds: Job, Family, Has a crush. Occupation: Tanner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Zepar Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
