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NPC Generator

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Advanced [show]


Ishgha Coombs, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and violet handkerchief worn on his right side, and carries sais. He wears a colorful flower in his blonde hair. His gray unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ishgha was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ishgha fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Fighting, Gifted, Persistence. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Ishgha Coombs, Male Half-Orc Bard 1
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 8 (-1)8 (-1)
Skills Animal Handling +1, Deception +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


William Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: William was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Fighting, Philantrophist. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

William Hartford, Male Human Rogue 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)9 (-1) 16 (+3)6 (-2)
Skills History +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 150 gp.


Social Check DCs


Quilla Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears just a tan suit. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a long golden ponytail with little hanging trinkets. She has gleaming, smiling violet eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Mentor, Job. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Quilla Murnig, Female Gnome Fighter 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 90 gp. Azurite (16 gp).


Social Check DCs


Zanna Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She has a large blue mantle and cape that has been intricately interwoven into her tan robe. She has a very tight haircut. This hazel eyed northerner is not easily forgotten.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: The child of a Bricklayer, who enjoyed hunting, Zanna was taken on many hunting expeditions. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. After a long history of fighting, Zanna and her spouse have recently divorced.

Motivation: To unite with her sister; and to find somewhere to settle down

Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature, Family. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Zanna Wildwander, Female Gnome Expert 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)10 (+0) 13 (+1)6 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. Coral (120 gp).


Social Check DCs

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