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NPC Generator

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Tricking In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. He keeps his long red fur kept up in a rat tail. His blue eyes peer out from beneath his top brown hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Tricking was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Tricking was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tricking's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Tricking and his spouse have recently divorced.

Motivation: To clean up the streets; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Slave, Guardian, Mentor. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Tricking In Woods, Male Tabaxi Ranger 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)8 (-1) 13 (+1)9 (-1)
Skills History +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 sp.


Social Check DCs


Sun Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time, he is not a threatening figure. He has dyed his greying gray fur a little too much giving a sharp gray color. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family Through the years after Sun was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Sun's mother didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Sun Treat, Male Tabaxi Cleric 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs


Ilde Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely brown suit with green socks and a vest with buckled shoes. She is bristling with hidden weapons, mostly longswords and glaives. She wears her black hair up. Her eyes are blue.

Personality: She can speak with the recently deceased. The war was a terrible time for her, and Ilde does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Ilde was born in the east. At a young age she loved to build and create. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: A rival would like her out of the picture.

Ideals: Gifted, Persistence. Flaws: Depressed. Bonds: Criminal record, Military. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Ilde Torevir, Female Dwarf Expert 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 13 (+1)10 (+0) 5 (-3)11 (+0)
Skills Religion +2, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 100 sp.


Social Check DCs


Arara Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light violet in addition to tight pants, and sports empty pouches on her belt. Her long brown hair reaches down to her waist. Her eyes are green and she is always smoking a pipe.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Arara lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Marry her brother to traveling adventurers.

Ideals: Optimist. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Arara Arnuanna, Female Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)16 (+3) 13 (+1)9 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 6000 cp. 1 Breastplate.


Social Check DCs

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