Audhild Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears many layers of old clothing at all times. Her hair is greying and her face has many wrinkles. Her amber eyes peer out from beneath her broad brown hat.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a minor phobia of water and hates getting wet.
History: She was born to loving parents in a slum to the south. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She struck the Sculptor job and began her own company from there.
Motivation: She is wracked by social anxiety; and to be a fletcher again
Flaws: Ugly, Fearful. Bonds: Poor, Family, Criminal record, Job. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 110 gp.
Barbena Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is long and unkept. Her violet eyes are slightly larger than normal.
Personality: She is business-like. She takes instructions and follows them to the letter. She believes the world needs to unite to get rid of giants once and for all.
History: The child of a Beggar, who enjoyed hunting, Barbena was taken on many hunting expeditions. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by giants. Barbena was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.
Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Nature, Mentor. Occupation: Seamstress
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 700 sp.
Nemeia Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is greying and her face has many wrinkles. Her gold eyes dart from person to person to random spaces in the air.
Personality: Nemeia speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cook arts, while her father instructed her in etiquette, music and courtly manner. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She now owns her own business.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and to be a engraver again
Ideals: Impeccable, Gifted. Bonds: Rich, Job, Enemies. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Nissa Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a blue vest and prefers grey and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her long silver hair kept up in a rat tail. Her otherwise smooth face is marked with small tiny scars.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is afraid of women and trembles around them
History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her spouse's relatives view her with great suspicion; and she is compelled to act according to her religious beliefs
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Citrine (30 gp).
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