Mormo Guile, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'0". He wears baggy black pantaloons and a grey scarf, and his gloved hand is found clutching a flail. His brown hair is knotted and matted. His eyes are silver.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.
Motivation: He is terrified, and will act out of fear.
Flaws: Fearful. Bonds: Attractive, Poor, Family. Occupation: Barkeep
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
Veloptima Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is well dressed, but even with her fine clothing she looks run-down. Her whole body is exceptionally muscular. She keeps her black hair in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She loves telling others what to do and how they should feel about things. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: When she was but 4 years old her parents immigrated from the north. Veloptima abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Opinionated. Flaws: Hedonist. Bonds: Immigrant, Attractive, Adventurer. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 600 sp.
Enna Othronus, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a blue poncho over her likewise colored trousers and shirt. Her brown hair is cut short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Her tongue was cut out and she uses sign language. She plays an instrument quite well.
History: Enna was born in the west. At a young age she loved to build and create. Cursed with lycanthropy at a very young age, Enna has worked very hard to control her curse. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is not mentally stable, and does not behave rationally; and to pay off her debts
Ideals: Artistic, Persistence. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp. Tourmaline (150 gp).
Zykroff Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, she is an attractive figure. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her crest, while still mostly scarlet, has prominent grey streaks. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Sold as a small child to a slaver, Zykroff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 11 years.
Motivation: She'd like to take her coworkers down a peg; and doesn't want to be a architect and was forced into it by her family
Flaws: Antagonistic. Bonds: Attractive, Family, Mentor, Job. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
