Therai Passion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green trousers with violet and tan striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His gold unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and his relatives are trying to arrange a marriage
Flaws: Disease, Shy, Fearful, Mundane. Bonds: Family. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
Aust Amakiir, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, tan, dusty cloak. His red hair is greasy and uncared for. He has a dull look in his amber eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Slave. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
Gormogord Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy. His gray unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Barkeep mother left him crippled. During his travels, Gormogord and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gormogord discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gormogord fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Adventurer, Mentor. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Zepar Reverence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his chestnut hair well, parting it to the left. His white eyes peer out from beneath his top black hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Criminal record, Family. Occupation: Weaver
Voice: Italian accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 50 gp. 4 Smokesticks.
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