Veit Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his black hair well, parting it to the right. He has blue eyes and a grey hat with a green feather.
Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Veit was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Ideals: Artistic. Flaws: Impulsive, Depressed. Bonds: Rich, Military. Occupation: Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Masterwork Common Melee.
Myria Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an entirely white suit with black socks and a vest with buckled shoes. Her red hair is wavy and long. Her green eyes peer out from beneath her Stetson white hat.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born at the edge of vast mountains. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She struck the Apothecary job and began her own company from there.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Gifted. Bonds: Nature, Job, Adventurer. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Peter Walcott, Male Human [Permalink]
Personal [hide]
Description: This eastern man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His silver hair is braided into rings. His eyes are blue and catlike.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Peter was born with his mother's beautiful face. Through the years after Peter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Peter's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Immigrant. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 4 (-3) | 9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d6-3, Ranged -1 / 1d6-3, Grapple -3
Possessions: 160 gp. Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork Common Melee.
Surina Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a green armored body suit, with a simple tan line shooting up and back down. She sports a flattop crest cut. This gold eyed easterner is not easily forgotten.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make her almost putty in your hands.
History: Surina was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. In her 14th year, her parents were killed by a goblins raid, leaving Surina alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she wants to meet her childhood hero
Flaws: Selfish. Bonds: Adventurer, Poor, Enemies. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 7
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 6 (-2) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
