Senteq Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He never swears and excessively uses polite adverbs when speaking. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He comes from a rich southern family. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure.
Ideals: Athletic, Optimist, Logical. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 16 (+3) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 pp.
Aramil Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a tight fitting tan shirt and pants. His golden hair, when down, is lengthy. His eyes are likewise amber. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Aramil grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Joker. Bonds: Attractive, Family, Adventurer, Slave. Occupation: Weaver
Voice: Breathy voice
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp.
Kellen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his chestnut hair in a flapper bob. He has a dull look in his hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He used his abilities to travel the world and help people.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Joker, Philantrophist. Bonds: Mentor, Immigrant, Has a crush. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: Just what you see.
Thea Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She is very quiet and rarely speaks above a whisper. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in the south to a Barrister, Thea learned a great deal about her father's area of expertise. A gifted student she started as a Sailor, but she got bored and became a Barrister. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is greedy; and she wants to meet her childhood hero
Ideals: Justice. Flaws: Shy. Bonds: Rich, Criminal record, Job, Adventurer. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Iolite (30 gp). 3 Holy water.
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