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NPC Generator

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Advanced [show]


Matilda Ainsworth, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'9". She wears a fancy brown dress. Her black hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She struck the Ploughman job and began her own company from there.

Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Matilda Ainsworth, Female Human Paladin 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Moss agate (16 gp).


Social Check DCs


Rangrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a grey suit, brown shirt, and black tie, and sports empty pouches on his belt. His golden hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Rangrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: To end his boredom.

Ideals: Professionalism. Flaws: Insane, Antagonistic, Mundane. Bonds: Nature. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Rangrim Dankil, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 6
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 11 (+0)9 (-1) 10 (+0)6 (-2)
Skills Persuasion +0, Sleight of Hand -2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -2 / 1d4-4, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Norkruuth Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear green tank tops with grey pants. He has moderate length black crest. His red eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of northern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and he has a crush on the local sailor

Ideals: Athletic. Flaws: Fearful. Bonds: Has a crush, Immigrant, Poor. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Norkruuth Nemmonis, Male Dragonborn Cleric 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills History +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. Brown-green garnet (150 gp).


Social Check DCs


Maagog Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, black shirt, and white tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his red crest in a flapper bob. His eyes are gold and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his father. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Maagog never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Bonds: Attractive, In love. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Maagog Yarjerit, Male Dragonborn Ranger 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)12 (+1) 17 (+3)10 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1800 sp.


Social Check DCs

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