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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Verin Wisdom, Female Tiefling [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her blue hair is long and unkept. Her black eyes are passionate and lively.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a forest tribe. Verin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is greedy.

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Verin Wisdom, Female Tiefling Monk 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 8 (-1)17 (+3)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Quick In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is typically in her Fletcher uniform. Her cinnamon fur is heavily combed to the left. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a massive crush on the younger sibling of the Fletcher who has hired her part-time. Around other people she will do her best to conceal her emotions and appear jolly.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She would like to get married and retire.

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Job, Has a crush. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Quick In Shadow, Female Tabaxi Monk 1
Medium (5'9") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 4 (-3)7 (-2) 9 (-1)11 (+0)
Skills Athletics +2
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Gerald Tindall, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His black hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of giants once and for all.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: An old rival family wants him found; and he is greedy

Ideals: Fighting, Optimist. Bonds: Rich, Enemies, Family. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Gerald Tindall, Male Human Warrior 1
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)11 (+0) 9 (-1)7 (-2)
Skills Insight +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp.


Social Check DCs


Arara Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many black ritualistic tattoos. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her long brown hair kept up in a rat tail. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She has always had a great fascination with Dragonborn culture. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: From birth she was tutored by a cruel and relentless mentor. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it.

Flaws: Ugly, Racist. Bonds: Rich, Immigrant, Mentor. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Arara Qualanthri, Female Elf Fighter 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)6 (-2) 10 (+0)8 (-1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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