Bundrigo TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is singed and shortened. His eyes are hazel and he is always smoking a pipe.
Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Bundrigo studied abroad. He was taken as a slave by a traveling circus and forced to perform He was granted psionic powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a crush on the local beggar
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Has a crush, Slave. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 310 gp. 2 Antitoxin.
Two Llamas Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His yellow fur is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Two Llamas lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Scribe
Voice: Italian accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp.
Emmeline Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a tight fitting yellow shirt and pants. Her chestnut hair is kept up in a ponytail inside a top hat. Her skin is flawless and her violet eyes scan people very quickly.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is lazy and tries to find solutions quickly.
History: Emmeline hails from a village terrorized by brigands. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she seems to be bored by most things
Flaws: Mundane, Lazy. Bonds: Attractive, Enemies. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 6 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp. Golden pearl (120 gp). 1 Masterwork Common Ranged Weapon.
Nissa Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light blue in addition to tight pants. She has a slight overbite and is overall scrawny. She has red hair. Her eyes are green.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in a small island village. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Scribe like her mother before her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business
Ideals: Joker. Flaws: Secretive. Bonds: Nature, Job, Criminal record. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 pp.
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