Nija Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears black leather gloves, a black jacket, and tight pants. Her brown hair is slicked back into a classic pompadour. Her eyes are black and beady.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She invites people to come help in her community garden.
History: She was born on a small isolated farm. Her childhood dream was to be a Scribe, but she was a colossal failure. She ran away from her former home and has been making her living as a Crown-heir for the past few years.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new crown-heir responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp.
Ulla Turen, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'4" and typically wears blue cloth garments or leather armor. She has styled her red hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Stoic and calm, she prefers to meditate than take action. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born in the north, but her parents moved at a very young age to the west. Ulla was born on a far northern desert where she grew up under the tutelage of her father, an expert Ploughman. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect her home; and to prove her worth to the world
Ideals: Disciplined. Flaws: Impulsive, Ugly. Bonds: Immigrant, Guardian. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. Chrysoberyl (110 gp). 1 Holy water.
Reirak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey trousers with yellow and black striped suspenders. He wears various colorful collared shirts. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments
History: Reirak was born in the west. At a young age he loved to build and create. Reirak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Reirak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He left for the west, certain he would find work there.
Motivation: Seeks redemption.
Ideals: Gifted, Persistence. Bonds: Immigrant, Attractive, Criminal record. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Masterwork Common Ranged Weapon.
Arara Nailo, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her auburn hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She also hits on women, regardless of circumstances.
History: She was born the only child of a wealthy merchant. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Arara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arara. She has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Has a crush, Criminal record. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!