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NPC Generator

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Advanced [show]


Dimble Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is lengthy and is close to two feet long. He has gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Bonds: Job, Criminal record, Religious, Mentor. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

Dimble Fiddlefen, Male Gnome Wizard 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 17 (+3)14 (+2) 8 (-1)12 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Celestial
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 800 sp. 1 Darkwood Buckler.


Social Check DCs


Korfel Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Ruler in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 13 years.

Motivation: He'd like to take his coworkers down a peg; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Mundane, Greedy. Bonds: Poor, Job, Nature. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Korfel Horineth, Male Elf Fighter 1
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Pelt Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, and he perpetually has his glaive ready. His fur is cut close to his head. He has a dull look in his hazel eyes.

Personality: He dislikes all the random violence that takes place in the north. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Fighting, Pacifist. Flaws: Fearful, Depressed. Bonds: Poor, Adventurer. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Pelt Mirror, Male Tabaxi Wizard 1
Medium (6'8") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)8 (-1) 12 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. 1 Masterwork manacles.


Social Check DCs


Hork Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black tunic with blue highlights, and long grey pants that bunch up around his shoes. He wears a top hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the north to a Interpreter, Hork learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and doesn't want to be a interpreter and was forced into it by his family

Ideals: Joker, Persistence. Bonds: Criminal record, Job, Family. Occupation: Interpreter

Voice: Smooth and feminine

Attributes [hide]

Hork Harlan, Male Half-Orc Ranger 2
Medium (5'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 6 (-2)7 (-2)
Skills Performance +0, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). 1 Half-Plate.


Social Check DCs

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