Great In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears pastel painted combat armor at almost all times. Her fur is greying and her face has many wrinkles. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Great is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in the north to a Baker, Great learned a great deal about her father's area of expertise. Her childhood dream was to be a Cartwright, but she was a colossal failure. She has drifted from career to career and currently works as a Baker.
Motivation: Wants to work out more often; and find a way to reverse the transformation of her brother
Ideals: Athletic. Bonds: Attractive, Job, Family. Occupation: Baker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
Possessions: An abacus with copper, silver and gold markers (170 gp). 8 Acid flasks.
Emmeline Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She has a large yellow mantle and cape that has been intricately interwoven into her brown robe. Her hair is always cut to a buzz. Her eyes are a pleasant hazel.
Personality: Emmeline speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the south, but her parents moved at a very young age to the east. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is compelled to act according to her religious beliefs; and nothing but the best is good enough for her
Ideals: Impeccable. Bonds: Adventurer, Immigrant, Nature, Religious. Occupation: Cook
Voice: American accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 340 gp. 7 Acid flasks.
Aasathra Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is generally shirtless and showing off her tattooed chest. Her brass crest is greasy and uncared for. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: When she was but 5 years old her parents immigrated from the north. Aasathra was born on a far northern island where she grew up under the tutelage of her father, an expert Cook. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac
Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Cook
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 3000 cp.
Sarah Blythe, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a custom-built plate barding that's adorned with grey lining and desert motifs, marred by teas. Her black hair is well kept. Her fierce amber eyes like to dwell on things.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further she is a bit of a stoner and is frequently out of it.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Slave, Religious. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 7 (-2) | 7 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
