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NPC Generator

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Advanced [show]


Shivering Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears pastel leather gloves, a pastel jacket, and tight pants. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Shivering hails from a village terrorized by orcs. One day when Shivering was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Shivering was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: Further expansion of business; and a deep hatred of orcs

Flaws: Ugly, PTSD. Bonds: Enemies, Job, Family. Occupation: Stylist

Voice: American accent

Attributes [hide]

Shivering Candle, Male Tabaxi Commoner 2
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)7 (-2) 12 (+1)10 (+0)
Skills Arcana +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 90 gp.


Social Check DCs


Trym Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His hair is auburn and curly. He has a dull look in his green eyes.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south his family was never financially stable. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away.

Ideals: Impeccable. Flaws: Secretive. Bonds: Poor, Immigrant, Enemies. Occupation: Unemployed

Voice: Dark and ominous

Attributes [hide]

Trym Ilphelkiir, Male Half-Elf Ranger 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp. Red spinel (40 gp).


Social Check DCs


Rael Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He has a long golden beard with little hanging trinkets. His eyes are likewise violet. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Rael isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Half-Elves in the west were limited. Days after completing his studies, news broke out that his hometown was attacked by giants. Rael was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He doesn't get along with people that don't share his tastes; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Impeccable. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rael Zhanini, Male Half-Elf Cleric 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)13 (+1) 13 (+1)5 (-3)
Skills Deception -1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Hugh Ethanasath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his chestnut hair in a pixie cut. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur, Gifted. Flaws: Greedy. Bonds: Rich, Adventurer. Occupation: Spy

Voice: High pitched, excited

Attributes [hide]

Hugh Ethanasath, Male Half-Elf Aristocrat 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Athletics +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. Red spinel (70 gp).


Social Check DCs

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