Oppleby Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has no hair. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly. Bonds: Poor, Job, Religious, Mentor. Occupation: Roofer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4 Tanglefoot bags.
Zepar Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his bastard sword ready. He has done his best to style his brown hair to look like a famous performer. His eyes are gold.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Zepar hails from a village terrorized by gnolls. Zepar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zepar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Zepar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies, Criminal record. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (6'6") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp.
Margery Royston, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many blue ritualistic tattoos. She is wearing colorful clothing, dressed as a Jeweler. Her black hair is lengthy. She is very pretty but has cold, dead eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is able to fit into much smaller and tighter spaces than normal.
History: Sold as a small child to a slaver, Margery was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: Wishes to resurrect an old love; and she has money and likes to spend it
Ideals: Joker, Gifted. Bonds: Attractive, Mentor, Rich, In love. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 5 (-3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 160 pp. Deep green spinel (50 gp). Smoky quartz (20 gp).
Emen Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. Her moppish brown hair is in a traditional bowl cut. She has a dull look in her amber eyes.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She has all her life been fascinated with poetry.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Map Maker mother left her crippled. She has never given up on her poetry dream.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Artistic. Flaws: Ugly, Racist, Disease. Bonds: Poor. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 7 (-2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. 2 Thunderstones.
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