Qemuel Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a green and yellow handkerchief worn on his right side. His white hair is smooth and relatively long. His white eyes peer out from beneath his deerstalker green hat.
Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: He was born several months after his mother was called into army service. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Logical. Bonds: Job, Military, Nature. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 900 sp. White pearl (100 gp). Blue quartz (9 gp). 1 Masterwork Common Melee.
Aelar Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears suspenders and blue workpants. His shirt is violet, and he wears a heavy blue leather apron most of the time. His hair is always cut to a buzz. His ears are large.
Personality: Aggressive, abrasive, and angry, Aelar embodies much of what other species detest in the Elves. His job bores him to no end. He has decided to make it more interesting.
History: He was born a particularly ugly child, much to the horror of his parents. Aelar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Aelar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 600 sp.
Fax Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, brown shirt, and blue tie. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. His crest is black, silky, and of moderate length. His eyes are likewise gold.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Fax was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Some 6 years later his spouse died after the birth of his son. Heartbroken, Fax never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Optimist. Bonds: Attractive, In love. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 22 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: Just what you see.
Symma Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she has a large tan mantle and cape that has been intricately interwoven into her grey robe. With bright brown hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: Always inclined to offer people food she seems plenty friendly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.
Motivation: She is greedy.
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Shoemaker
Voice: Russian accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!