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NPC Generator

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Advanced [show]


Azza Haunted, Female Tiefling [Permalink]

Personal [hide]

Description: A 5'5" northern woman, she is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic woman, Azza's first love is herself. Her second love is also herself. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is unsatisfied with her job; and her spouse's relatives view her with great suspicion

Ideals: Impeccable. Bonds: Rich, Enemies, Family, Job. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Azza Haunted, Female Tiefling Paladin 1
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)10 (+0) 13 (+1)10 (+0)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp.


Social Check DCs


Aramil Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. He has styled his golden hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Aramil Iathrana, Male Elf Monk 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)12 (+1) 10 (+0)14 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: 150 gp. Red garnet (100 gp).


Social Check DCs


Ombul Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white wide-brimmed hat and white clothes. His tied-back hair is silver. His thin eyebrows rest above his beady blue eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to raise his children well; and many gnolls want him driven away

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Enemies, Family, Mentor. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Ombul Goodearth, Male Halfling Commoner 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 15 (+2)10 (+0)
Skills Religion +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Boddynock Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fancy tan suit. With a patchy white beard and wild white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Fighting. Bonds: Attractive, Poor, Job, Family. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Boddynock Bafflestone, Male Gnome Warrior 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 9 (-1)4 (-3) 14 (+2)7 (-2)
Skills Performance +0, Sleight of Hand -1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 160 gp.


Social Check DCs

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