Fallthra Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her mace always slung over her shoulder. Her skin is fair and her fingers are delicate and long. Her white hair is thinning but still full. Her brown eyes dart from person to person to random spaces in the air.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is lazy, self-centered, vain, and jealous.
History: Her parents moved while she was still in utero so she is the first generation to be born here. After coming to the age of reason, Fallthra took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Enemies, Immigrant. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 10 pp. A pair of silk slippers encrusted with tiny pearls. (180 gp).
Juliana Hampton, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears grey leather gloves, a grey jacket, and tight pants. She has a very tight haircut. Her eyes are a pleasant gray.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is obsessed with finding treasure.
History: When she was but 7 years old her parents immigrated from the south. Her mother was a soldier and died while she was still young. Juliana was left her mother's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp.
Mormo Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a clover on it. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He has always had a great fascination with Halfling culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.
Motivation: An old rival family wants him found; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Racist, Mundane. Bonds: Criminal record, Family. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp. Jet (60 gp). Moss agate (13 gp). 1 Average lock.
Oriff Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. She has shaved her head bald. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 13 years.
Motivation: Balancing her hectic life and new Mason responsibilities is difficult; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Secretive, Insane. Bonds: Job. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 200 sp.
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