Nedda Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a simple white robe with tan stripes complete with hood. Her hair is always cut to a buzz. She wears round tiny glasses practically rammed into her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to make almost anything out of random pieces of junk.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army
Ideals: Athletic, Passionate, Gifted. Bonds: Rich, Military. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 18 (+4) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnoll, Elven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Pelt Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Her fur is red and curly. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Wants her loneliness to end.
Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp.
Seraphina Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears rags and sports a simple walking cane. She keeps her black hair in a pixie cut. Her fierce gray eyes like to dwell on things.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was always a brilliant, if unscrupulous mind. Seraphina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Joker, Logical. Flaws: Insane. Bonds: Poor, Attractive, Adventurer. Occupation: Hunter
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Fallthra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'9" and is a bit bulky. She is very muscular particularly in the legs. She wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her moppish silver hair is in a traditional bowl cut. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She receives visions of the future at random moments
History: She was born the only child of a wealthy merchant. She dropped out of school before completing her studies. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Gifted, Entrepeneur, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp. Deep green spinel (160 gp).
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