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NPC Generator

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Advanced [show]


Alberich Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey coat over a white low-cut shirt, and a feathered hat upon his head. His moppish brown hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Artistic, Logical. Flaws: Shy, Insane. Occupation: Shipwright

Voice: Eastern European accent

Attributes [hide]

Alberich Bloodkith, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)6 (-2) 12 (+1)4 (-3)
Skills Animal Handling +3, Persuasion -1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Mantus Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His dark red hair is still thick. His eyes are gold and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: The child of a Bookbinder, who enjoyed hunting, Mantus was taken on many hunting expeditions. Mantus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mantus Temerity, Male Tiefling Barbarian 1
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)6 (-2) 4 (-3)13 (+1)
Skills Animal Handling -1, Investigation +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 10 pp. Silver pearl (80 gp).


Social Check DCs


Grom Home, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his club ready. His blonde hair is greasy and uncared for. His eyes are blue.

Personality: Eccentric and domineering, Grom will drive conversation. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: The child of eastern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grom fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many gnolls want him driven away.

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Immigrant. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Grom Home, Male Half-Orc Druid 1
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs


Oskar Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky grey painted plate armor. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.

Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Oskar was left his mother's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: To prove his worth to the world; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Impulsive, Selfish. Bonds: Attractive, Military. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Oskar Ungart, Male Dwarf Paladin 1
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)12 (+1) 8 (-1)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs

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