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NPC Generator

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Advanced [show]


Alice Emsworth, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has done her best to style her chestnut hair to look like a famous performer. Her blue eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Alice lived on a farm with her father, near the main road leading to a nearby town. When Alice reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has been saving her money to try and buy her brother's freedom.

Motivation: Find a way to reverse the transformation of her brother; and to unite with her brother

Ideals: Fighting, Athletic. Bonds: Attractive, Family, Military. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Alice Emsworth, Female Human Cleric 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Thorpe Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in red turtlenecks beneath a blue coat with green slacks. He has wavy silver hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also is a firm believer in the manly ideal.

History: Born in the east his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Poor, Criminal record. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Thorpe Brushgather, Male Halfling Druid 1
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 6 (-2)13 (+1) 11 (+0)6 (-2)
Skills Arcana +3, Intimidation +0
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Coral (130 gp).


Social Check DCs


Halimath Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He is dressed in earthy colors with a tan and grey handkerchief worn on his left side. His long red hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the west. He also is a firm believer in the manly ideal.

History: He is the product a well kept family trust fund and as such has never really known need. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Adventurer, Rich. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Halimath Qualanthri, Male Elf Barbarian 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)13 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Red garnet (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Gadreel Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'11". She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her dark red hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are black.

Personality: She is calm most of the time but flees social interaction. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gadreel was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying sister.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Gadreel Anguish, Female Tiefling Rogue 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)9 (-1) 7 (-2)6 (-2)
Skills Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs

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