Trail On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. His red fur is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.
Personality: He dislikes all the random violence that takes place in the south. The war was a terrible time for him, and Trail does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and retire the richest man in the south
Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Tanner
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 300 gp.
Chaedi Hanali, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She went to a religious school and was inspired by the priests there in charitable deeds. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Military, Religious. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 4 (-3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp. 1 Masterwork manacles.
Mardnab Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a blue armored body suit, with a simple black line shooting up and back down. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are blue and beady.
Personality: She acts crazy and hedonistic. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Ugly, Hedonist. Bonds: Criminal record, Mentor. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).
Ernest Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. His silver hair is cut short with large spiked bangs in the front. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He never swears and excessively uses polite adverbs when speaking. He has all his life been fascinated with dancing.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up trident and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Optimist, Artistic. Bonds: Nature, Immigrant, Has a crush. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 gp.
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