William Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing the road beaten gear of a warrior. His chestnut hair is knotted and matted. He has green eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and his relatives are trying to arrange a marriage
Ideals: Fighting, Optimist, Persistence. Flaws: Insomniac. Bonds: Family, Job. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 7 (-2) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 100 sp.
Herleva Allerton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear grey tank tops with tan skirt. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are amber.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the west. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break; and wants to raise her children well
Ideals: Athletic. Flaws: Shy. Bonds: Family, Immigrant, Adventurer. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Cecily Carlisle, Female Human [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has done her best to style her black hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Cecily embodies much of what other species detest in the Humans. Energy wise she seems alert and responsive.
History: She was born to a criminal king-pin and mafia family At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Criminal record, In love. Occupation: Barrister
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 30 pp.
Right-Handed Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, pastel cloak. She carries with her a set of warhammers, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her black fur is drawn into a tight pony tail with a dagger scrunchie. Her face is scarred and worn.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Right-Handed took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and regain custody of her son
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Family, Criminal record, Nature. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp.
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