Artin Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" western woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her red hair is knotted and matted. She has a dull look in her green eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She believes the world needs to unite to get rid of drow once and for all.
History: Artin was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She is searching for what she claims is her rightful reward.
Motivation: Further expansion of business; and to be a soapmaker again
Ideals: Impeccable. Bonds: Enemies, Family, Adventurer, Job. Occupation: Servant
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 6 (-2) | 8 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Malachite (5 gp).
Nurkara Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman likes to wear darkened spectacles and heavy clothing, no matter the weather, and sports empty pouches on her belt. Her hair is golden, silky, and of moderate length. Her amber eyes dart from person to person.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Jeweler, Nurkara learned a great deal about her mother's area of expertise. Her first spouse was a Servant, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to raise her children well; and wants to open a new tavern
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 20 pp. Star rose quartz (80 gp).
Fragrant Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and has a large pastel mantle and cape that has been intricately interwoven into her grey robe. She has beige fur. She has gleaming, smiling yellow eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She got into the Locksmith business at a young age. From there she went from mercenary job to mercenary job. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: Retire the richest woman in the east; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Locksmith
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Disguise kit.
Claira Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a moderate pudge and is not very fit. Her black hair is thinning but still full. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with her god.
History: She was born at the edge of vast mountains. Her father took her hunting and taught her how to get in the mind of other creatures. Some 8 years later her spouse died after the birth of her son. Heartbroken, Claira never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and wants to raise her children well
Bonds: Rich, Religious, Nature, In love, Family. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Magnifying glass.
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