Hunter Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear violet clothing when he does not wear armor. His hair is white, silky, and of moderate length. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Poor. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. Brass mug with jade inlays (100 gp).
Greethen Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a moderate pudge and is not very fit. His black crest is slicked back into a classic pompadour. His gold eyes are slightly larger than normal.
Personality: Greethen is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the south his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Greethen and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Poor. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: Just what you see.
Kite Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, pastel, dusty cloak. His white fur is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Kite was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Kite abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: A strong sense of loyalty to Elven people; and he wants to meet his childhood hero
Ideals: Athletic, Opinionated. Flaws: Racist. Bonds: Immigrant, Poor, Adventurer. Occupation: Bellfounder
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp.
Ella Davenport, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She has a large brown mantle and cape that has been intricately interwoven into her blue robe. Her whole body is exceptionally muscular. Her broad hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: A powerful brothel owner made her what she is. Ella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Due to her spouse's obsession with being a Miller they were divorced and she won custody of their daughter. She worked as a Knight, and she later adopted a second daughter.
Motivation: Find a way to reverse the transformation of her brother; and obtaining odd cultural gnomish artifacts is her passion
Flaws: Ugly. Bonds: Immigrant, Family, Adventurer, Mentor. Occupation: Knight
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 7 (-2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
