Shamil Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear blue clothing when she does not wear armor. She is bristling with hidden weapons, mostly longbows and whips. She keeps her red hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy and tries to find solutions quickly.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Gnome Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and gnomish compassion
Flaws: Lazy, Racist. Bonds: Criminal record, Job, Military, Adventurer. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 90 gp.
Syllin Holimion, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She wears an entirely tan suit with pastel socks and a vest with buckled shoes. She has moderate length brown hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She is happy with her job as a Dyer. She turns her eye from what people do, preferring to live and let live. She receives visions of the future at random moments
History: She is the product a well kept family trust fund and as such has never really known need. Her father was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is unsatisfied with her job.
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 6 (-2) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Auran, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 100 gp. 3 Smokesticks.
Eiravel Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of death around his neck, and a axe on his belt. His black hair is braided into rings. His eyes are green and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the south, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Selfish, Antagonistic. Bonds: Immigrant. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Adelard Hailey, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears brown painted combat armor at almost all times. His golden hair is lengthy. He has several tiny amethyst earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Adelard was born in the south. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Adelard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Persistence. Bonds: Attractive, Rich, Criminal record. Occupation: Baker
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 60 gp. 1 Masterwork Heavy wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!