Ellyjoybell Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a faded coat and loose pants complete with Stetson hat, and is pretty ugly. She has shaved her head bald. Her green eyes are slightly larger than normal.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of western immigrants she idolized her father. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Ellyjoybell was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She wants revenge against dire rats; and many dire rats want her driven away
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Immigrant, Enemies. Occupation: Sculptor
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Jezebeth Aid, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 6'4". She wears a robe, a symbol of death around her neck, and a halberd on her belt. Her brown hair is singed and shortened. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She believes the world needs to unite to get rid of gnolls once and for all.
History: Born in a small village she learned the ways of the warrior from her father. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She's since become an addict/alcoholic.
Motivation: A deep hatred of gnolls; and revenge
Ideals: Fighting. Flaws: Ugly, Addict, Shy. Bonds: Enemies. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
Tarhun Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, black cloak. Beneath his clothing is a huge mess of scar tissue. His white crest has been sun bleached extensively. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. A true patriot, Tarhun would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small desert village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Architect and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To pay off his debts; and balancing his hectic life and new architect responsibilities is difficult
Flaws: PTSD. Bonds: Slave, Job, Military, Nature, Debt. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp. Tourmaline (50 gp). 1 Masterwork studded leather.
Diggory Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. After a long history of fighting, Diggory and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Religious. Occupation: Herbalist
Voice: German accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 6 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 70 gp. Hematite (12 gp).
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