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NPC Generator

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Advanced [show]


Yurk Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and carries scimitars. His golden hair, when down, is lengthy. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his poetry dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism, Artistic. Bonds: Attractive, Military. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Yurk Copeland, Male Half-Orc Fighter 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)8 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Athletics +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 90 gp. Rose (60 gp).


Social Check DCs


Astar Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His dark red hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Astar grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better trade route.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker. Bonds: Attractive, Immigrant, Rich, Adventurer. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Astar Intellect, Male Tiefling Commoner 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 11 (+0)12 (+1) 9 (-1)7 (-2)
Skills Arcana +3, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: 100 sp.


Social Check DCs


Gunter Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'8". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a shortspear. His black hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 4 years old his parents immigrated from the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Passionate, Entrepeneur. Bonds: Immigrant, Family. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Gunter Cithreth, Male Half-Elf Wizard 1
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 8 (-1)6 (-2) 17 (+3)12 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 13
Languages Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


William Morton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports brown clothing, slightly heavier than average wear. He wears a colorful flower in his chestnut hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A freak accident while working with his Baker mother left him crippled. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Antagonistic, Hedonist, Disease. Bonds: Attractive. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

William Morton, Male Human Cleric 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs

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