Reynard Gyula, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His auburn hair is lengthy and is close to two feet long. His violet eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.
History: He was born in the south. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Athletic. Flaws: Selfish. Bonds: Adventurer, Immigrant. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 700 sp. 4 Antitoxin.
Nalral Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey tunic with yellow highlights, and long green pants that bunch up around his shoes. He carries a battered sai and tarnished nunchaku as well. His hair is blonde and very short. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his son; and he desires power and/or immortality
Ideals: Fighting. Bonds: Adventurer, Poor, Criminal record, Family. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 pp.
Emerald Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man dresses in pastel turtlenecks beneath a red coat with tan slacks. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His fur is greying and his face has many wrinkles. His eyes are blue.
Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his father was called into army service. He worked as a nervous Merchant and found it very stressful. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 370 gp.
Eleanor Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is long and silver with streaks of auburn, and is pulled back with small yellow clips. Her thin eyebrows rest above her beady brown eyes.
Personality: She acts crazy and hedonistic. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Her mother raised her in a mountain cabin. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Eleanor and her spouse have recently divorced.
Motivation: She is wracked by social anxiety; and she's repulsed by the pc
Flaws: Ugly, Hedonist, Antagonistic, Fearful. Bonds: Nature. Occupation: Stableman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
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