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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Uthemar Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bristling with hidden weapons, mostly glaives and morningstars. His brown hair has been sun bleached extensively. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: Uthemar lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Criminal record, Job, Family, Adventurer. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Uthemar Netyoive, Male Elf Fighter 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)9 (-1) 7 (-2)11 (+0)
Skills Animal Handling +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Stannor Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He carries with him a set of lances on his belt, each one with a ruby on the hilt. With bright golden hair and a scraggly beard. He has amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Mercenary business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has drifted from career to career and currently works as a Mercenary.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Family, Job. Occupation: Mercenary

Voice: Scratchy, weak

Attributes [hide]

Stannor Fatrabbit, Male Halfling Ranger 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)10 (+0) 10 (+0)8 (-1)
Skills Deception +1, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Hupe Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His chestnut hair is kept up in a ponytail inside a broad hat. His half smiles and amber eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is an amazing painter.

History: When he was but 6 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Hupe Wiseacre, Male Halfling Barbarian 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)9 (-1) 14 (+2)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Griselda Thorpe, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She carries with her a set of greataxes on her belt, each one with a opal on the hilt. She wears a deerstalker hat to hide her balding. She has violet eyes.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born the only child of a wealthy merchant. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.

Motivation: She is greedy.

Ideals: Fighting, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Griselda Thorpe, Female Human Expert 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 30 gp.


Social Check DCs

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