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NPC Generator

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Advanced [show]


Adam Clare, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. His skin is fair and his fingers are delicate and long. He is bald on top and has large red tufts of hair around his ears. This gray eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: The child of a Junk Dealer, who enjoyed hunting, Adam was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Architect for hire.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Rich, Job, Debt. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Adam Clare, Male Human Ranger 2
Medium (6'6") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has white hair. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Navigator, but he got bored and became a Unemployed. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly, Fearful, Antagonistic. Bonds: Job. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Orsik Bigtoe, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)8 (-1) 7 (-2)8 (-1)
Skills Animal Handling +0, Investigation +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Agnes Everleigh, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her golden hair is wavy and long. Her eyes are gray.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She plays an instrument quite well.

History: Born to a Dilettante, her father struggled to pay the bills. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants revenge against orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Sailor

Voice: Sounds elderly

Attributes [hide]

Agnes Everleigh, Female Human Commoner 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Zaffrab Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His hair is long and silver with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His eyes, though not visible through his cowl, are green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Zaffrab grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To pay off his debts; and he desires power and/or immortality

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Attractive, Debt. Occupation: Carpenter

Voice: Spanish accent

Attributes [hide]

Zaffrab Boondiggles, Male Gnome Wizard 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 10 (+0)7 (-2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp.


Social Check DCs

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