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NPC Generator

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Advanced [show]


Lamlis Othronus, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears light armors faded through time and improper care. His golden hair is unkempt and raggedy. This amber eyed westerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to protect his home

Ideals: Joker. Flaws: Ugly. Bonds: Poor. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Lamlis Othronus, Male Elf Aristocrat 2
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)8 (-1) 8 (-1)10 (+0)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. Golden pearl (140 gp). Amethyst (140 gp). Red spinel (140 gp).


Social Check DCs


Darrow Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is auburn, silky, and of moderate length. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Darrow was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Adventurer, Family, Job. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Darrow Honeypot, Male Halfling Bard 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 10 (+0)6 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: Just what you see.


Social Check DCs


Meriele Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a simple tan robe with red stripes complete with hood. She has moderate length blonde hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Meriele isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She is obsessed with finding treasure.

History: Meriele lived on a farm with her mother, near the main road leading to a nearby town. Her mother was a soldier and died while she was still young. Meriele was left her mother's suit of armor and trained in its use and care. Due to her spouse's obsession with being a Farmer they were divorced and she won custody of their daughter. She worked as a Bookbinder, and she later adopted a second daughter.

Motivation: To protect her home; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Adventurer, Family, Military, Guardian. Occupation: Bookbinder

Voice: Australian accent

Attributes [hide]

Meriele Koehlanna, Female Elf Druid 1
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)9 (-1) 8 (-1)14 (+2)
Skills Insight +1, Nature +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. Her brown hair is singed and shortened. She has blue eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not believe in violence as a means to an end. She is a dedicated Animal Trainer but believes her peers are too gung-ho.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions.

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Mardnab Sympony, Female Gnome Wizard 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)8 (-1) 6 (-2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Blue quartz (13 gp).


Social Check DCs

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