Harvest In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, pastel, dusty cloak. He carries a battered sickle and tarnished rapier as well. His fur is white and very short. His copper eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He desires power and/or immortality; and he is greedy
Ideals: Fighting, Joker, Gifted. Bonds: Rich, Criminal record, Adventurer. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 80 gp.
Chay Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with tan pants. He is portly but not overly obese. He has moderate length red hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He feeds upon the attention of others.
History: Born in the north to a Shoemaker, Chay learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.
Motivation: Someone believes him a fraud; and further expansion of business
Ideals: Philantrophist. Bonds: Attractive, Guardian, Job, Enemies. Occupation: Shoemaker
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Abyssal, Auran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp.
Kyle Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He wears an eyepatch.
Personality: Kyle wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the east. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Criminal record. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 7 (-2) | 13 (+1) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Shamil Turen, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'3" and wears a faded coat and loose pants complete with top hat. Her golden hair is long and unkept. Her brown eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic woman, Shamil's first love is herself. Her second love is also herself. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Shamil was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her family was turned out during the war. She and her family wandered south to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Hedonist, PTSD. Bonds: Poor. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
