Seddit Patience, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt with thin grey vertical stripes and tan pants, and she perpetually has her longsword ready. Her chestnut hair is smooth and relatively long. Her fair skin shows little sign of her aristocratic breeding.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Around other people she will do her best to conceal her emotions and appear jolly.
History: She is a Jackalwere in disguise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and expand her business
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Farmer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp. 1 Masterwork Common Melee.
Torgga Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She typically wears brown cloth garments or leather armor. Her long auburn hair is drawn into a two foot long braid. Her eyes are brown and beady.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Torgga liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her absent mother.
Flaws: Ugly. Bonds: Nature, Family, Rich, Immigrant. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp. Red-brown spinel (150 gp).
Paela Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. She has done her best to style her golden hair to look like a famous performer. Her gray eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is harsh and unforgiving.
History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Doctor and was forced into it by her family; and a rival would like her out of the picture
Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record, Family. Occupation: Doctor
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Pallabar Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan tunic with brown highlights, and long violet pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: Pallabar is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: He has decided he is irredeemable; and he is greedy
Flaws: Depressed, Impulsive. Bonds: Criminal record, Family, Rich. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 16 (+3) | 15 (+2) | 7 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Gnome
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3
Possessions: 2000 cp. Obsidian (5 gp). 1 Masterwork Common Melee.
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