Odorr Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is auburn, silky, and of moderate length. His skin is flawless and his amber eyes scan people very quickly.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: Odorr was raised in a hard working conservative environment. He found a children's book about a Half-Orc Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker, Logical. Bonds: Attractive, Job, Adventurer. Occupation: Mortician
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp.
Watson Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He has styled his golden hair well, parting it to the right. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Doctor, Watson learned a great deal about his father's area of expertise. His divine abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels threatened by others; and wants to open a new tavern
Ideals: Gifted, Logical. Flaws: Disease, Fearful. Bonds: Attractive, Job. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 8 (-1) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 500 sp.
Williamina Barlow, Female Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she prefers to wear grey clothing when she does not wear armor. Her tied-back hair is brown. Her gray eyes dart from person to person to random spaces in the air.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She uses divination through singing.
History: She was born to a criminal king-pin and mafia family She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better village for her children.
Motivation: She has decided she is irredeemable; and she is greedy
Ideals: Gifted. Bonds: Attractive, Criminal record, Adventurer, Rich. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp. 1 Darkwood Shield.
Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His long white fur is drawn into a two foot long braid. His eyes are amber and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the north to a Sailor, Art learned a great deal about his father's area of expertise. He has had some formal writing training, and achieved minor success. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he is content
Ideals: Artistic, Fighting. Flaws: Mundane, Insomniac. Bonds: Job. Occupation: Sailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp. 1 Disguise kit.
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