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NPC Generator

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Advanced [show]


Gorbundus Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Knight and is in decent physical shape. He has black crest. His gold eyes are passionate and lively.

Personality: Gorbundus wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of northern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a sailor again

Ideals: Disciplined. Bonds: Job, Military, Immigrant, Criminal record. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Gorbundus Dhyrktelonis, Male Dragonborn Paladin 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp.


Social Check DCs


Zephan Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting black shirt and pants and is in decent physical shape. His chestnut hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. Animals are drawn to him, and he is able to talk to them.

History: The child of a Miller, who enjoyed hunting, Zephan was taken on many hunting expeditions. Zephan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 9 years later his spouse died after the birth of his son. Heartbroken, Zephan never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has a crush on the local Miller; and he wants to get laid

Ideals: Justice, Gifted. Bonds: Nature, In love, Has a crush. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Zephan Integrity, Male Tiefling Fighter 3
Medium (5'4") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 5 (-3)4 (-3) 10 (+0)13 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Merihim Power, Male Tiefling [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his brown hair well, parting it to the left. His silver eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with poetry.

History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, his parents were killed by a giants raid, leaving Merihim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Merihim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He is unsatisfied with his job; and he wants revenge against giants

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Enemies, Job. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Merihim Power, Male Tiefling Expert 1
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)8 (-1) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Ida Huckabee, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large grey jacket. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy red hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Ida is depressed about a lot of things. She tends to be a nihilist. She believes the world needs to unite to get rid of orcs once and for all.

History: She was born to loving parents in a slum to the west. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She left for the west, certain she would find work there.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Flaws: Depressed. Bonds: Attractive, Enemies, Poor, Immigrant. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Ida Huckabee, Female Human Sorcerer 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)4 (-3) 8 (-1)9 (-1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 30 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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