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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Kriv Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in green turtlenecks beneath a black coat with green slacks. His wide-brimmed hat is riddled with cuts and holes. He has gleaming, smiling red eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and to settle down with his crush

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Kriv Jharthraxyn, Male Dragonborn Commoner 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 16 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Darrow Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: An older man who prefers to wear red pants and tee shirts, he is not a threatening figure. His brown hair is unkempt and raggedy. His eyes are hazel and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of eastern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Darrow Goldfound, Male Halfling Cleric 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Animal Handling +2, Nature +0
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp.


Social Check DCs


Trym Woods, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He typically wears grey cloth garments or leather armor. He has a hunchback. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: His father raised him in a mountain cabin. A few years later when the south was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure.

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Trym Woods, Male Human Ranger 2
Medium (6'4") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp.


Social Check DCs


Merihim Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He keeps his red hair in a flapper bob. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Merihim studied abroad. He dropped out of school to support his sick father, and resented it. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Merihim Bitter, Male Tiefling Wizard 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)17 (+3) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 9
Languages Common, Terran, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: Just what you see.


Social Check DCs

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