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NPC Generator

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Advanced [show]


Meriele Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a fine chain shirt which she covers with tan colored cloaks and clothing. With bright auburn hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not believe in violence as a means to an end. She is a dedicated Sellsword but believes her peers are too gung-ho.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is wracked by social anxiety; and she seems to be bored by most things

Ideals: Pacifist, Gifted. Flaws: Shy, Mundane, Fearful. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Meriele Galanodel, Female Elf Barbarian 1
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)10 (+0) 11 (+0)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Gillyd Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a simple grey robe with black stripes complete with hood. With wild silver hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic, Persistence. Bonds: Attractive, Adventurer, Immigrant. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Gillyd Bloodkith, Female Dwarf Bard 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)7 (-2) 13 (+1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. Rose (40 gp).


Social Check DCs


Breena Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair, while still mostly golden, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.

Personality: Confrontational and typically high on some drug or another. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Gifted from a young age, Breena studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a Dyer soon after.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Fighting, Athletic, Gifted. Flaws: Addict. Bonds: Attractive, Job. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Breena Tarkelby, Female Gnome Paladin 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +1, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Silgre Staurheim, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her hair is blonde, silky, and of moderate length. She has gleaming, smiling amber eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to loving parents in a slum to the south. After coming to the age of reason, Silgre took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying brother.

Motivation: To prove her worth to the world; and to unite with her brother

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Poor. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Silgre Staurheim, Female Half-Orc Barbarian 1
Medium (5'1") Half-Orc, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)7 (-2) 10 (+0)9 (-1)
Skills Arcana +0, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 140 gp. 1 Masterwork Musical instrument.


Social Check DCs

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