Thrak Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is physically well-built. His black hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.
History: Born to a Laborer, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: To be a Laborer again; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Gifted. Flaws: Insane, Selfish. Bonds: Job, Poor. Occupation: Butcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 300 sp.
Marastyr Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of strength on her torso. Her white hair is still thick. Her gray unseeing eyes seem to look past you.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: To find somewhere to settle down.
Flaws: Disease, Mundane, Insomniac. Bonds: Job, Attractive. Occupation: Mayor
Voice: Soft and melodious
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 13 (+1) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 60 gp.
Kody Burton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a perfectly clean shirt and pair of pants. His brown hair is cut short with large spiked bangs in the front. His eyes are green and catlike.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of drow; and he wants revenge against drow
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 130 gp.
Naamah Idea, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green coat over a brown low-cut shirt, and a deerstalker hat upon her head, and she perpetually has her trident ready. Her white hair is lengthy and is close to two feet long. Her black eyes have a joyful gleam in them most of the time.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a logical person and will generally grow upset if things defy logic and science.
History: Naamah lived on a farm with her father, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Naamah has worked very hard to control her curse. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent father; and doesn't want to be a mercenary and was forced into it by her family
Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Family. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 500 sp.
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