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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alston Folkor, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His golden hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: He was born at the edge of vast island. When Alston reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and seeks redemption

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Nature, Military. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Alston Folkor, Male Gnome Rogue 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Grumbar Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His head has been shaved. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Mentor, Slave. Occupation: Engraver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Grumbar Marley, Male Half-Orc Bard 1
Medium (5'5") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)12 (+1) 14 (+2)7 (-2)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 2000 cp.


Social Check DCs


Elaim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Elaim grew up listening to his mother's many stories. Through the years after Elaim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Elaim's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.

Motivation: Wants to raise his children well.

Flaws: Antagonistic. Bonds: Family, Adventurer, Religious. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Elaim Steelfist, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp. Coral (70 gp).


Social Check DCs


Robbie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. She has no hair. This amber eyed southerner is not easily forgotten.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is afraid of women and trembles around them

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Robbie has worked very hard to control her curse. She now spends her time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy, Disease. Occupation: Body Guard

Voice: Eastern European accent

Attributes [hide]

Robbie Warmwater, Female Halfling Rogue 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. 1 Banded mail.


Social Check DCs

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